ProGesAR: Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces

Hui Ye, Hongbo Fu*

*Corresponding author for this work

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

26 Citations (Scopus)

Abstract

Real-world IoT enhanced spaces involve diverse proximity- and gesture-based interactions between users and IoT devices/objects. Prototyping such interactions benefits various applications like the conceptual design of ubicomp space. AR (Augmented Reality) prototyping provides a flexible way to achieve early-stage designs by overlaying digital contents on real objects or environments. However, existing AR prototyping approaches have focused on prototyping AR experiences or context-aware interactions from the first-person view instead of full-body proxemic and gestural (pro-ges for short) interactions of real users in the real world. In this work, we conducted interviews to figure out the challenges of prototyping pro-ges interactions in real-world IoT enhanced spaces. Based on the findings, we present ProGesAR, a mobile AR tool for prototyping pro-ges interactions of a subject in a real environment from a third-person view, and examining the prototyped interactions from both the first- and third- person views. Our interface supports the effects of virtual assets dynamically triggered by a single subject, with the triggering events based on four features: location, orientation, gesture, and distance. We conduct a preliminary study by inviting participants to prototype in a freeform manner using ProGesAR. The early-stage findings show that with ProGesAR, users can easily and quickly prototype their design ideas about pro-ges interactions.
Original languageEnglish
Title of host publicationCHI '22
Subtitle of host publicationCHI Conference on Human Factors in Computing Systems
EditorsSimone Barbosa, Cliff Lampe, Caroline Appert, David A. Shamma, Steven Drucker, Julie Williamson, Koji Yatani
PublisherAssociation for Computing Machinery
ISBN (Print)978-1-4503-9157-3
DOIs
Publication statusPublished - Apr 2022
Event2022 CHI Conference on Human Factors in Computing Systems (CHI 2022) - Hybrid, New Orleans, United States
Duration: 30 Apr 20225 May 2022
https://chi2022.acm.org/
https://dl.acm.org/doi/proceedings/10.1145/3491102

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2022 CHI Conference on Human Factors in Computing Systems (CHI 2022)
Abbreviated titleCHI’22
PlaceUnited States
CityNew Orleans
Period30/04/225/05/22
Internet address

Research Keywords

  • AR prototyping
  • Gestural interaction
  • Mobile augmented reality
  • Proxemic interaction

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