INTUITIVE PARAMETERIZED INPUT INTERFACE for PROPORTIONAL RESHAPING of HUMAN BODIES

Phillip Christoph Scherff, George Baciu, Jinlian Hu

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

1 Citation (Scopus)

Abstract

In the computer world garment products need to be simulated on different virtual human bodies. In this paper we are going to change virtual human actors in a proportional way. As part of the work we design a user-friendly interface for a more intuitive input of body parameters. Curves, implemented as NURBS, create an effective/easy input method for the proportional reshaping task. Implementation of an automatic approach for computing an underlying skeleton was done, which enables us to reshape a virtual human. As body proportions are difficult to define, this paper researches on artistic methods to describe the symmetric and harmonious structures of human bodies. A flexible data structure is employed in order to traverse and access regional information efficiently. As a main goal of this work we designed a high level controller for body parts enabling proportional reshaping.
Original languageEnglish
Pages (from-to)299-325
JournalInternational Journal of Image and Graphics
Volume8
Issue number2
DOIs
Publication statusPublished - Apr 2008
Externally publishedYes

Funding

This work was supported by the Polytechnic University of Hong Kong and especially the Textile & Computing Department with the help of Prof. Jinlian Hu and Prof. George Baciu. This work was further supported by Wingo Wong, team member of the GAMA Group at Polytechnic University.

Research Keywords

  • center of mass
  • Clothing
  • eigenvector
  • human body modeling
  • parameterized sizing technique

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