Into the Vœrtex : Case study of a stereoscopic abstract animation installation
Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review
Author(s)
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Detail(s)
Original language | English |
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Pages (from-to) | 51-71 |
Journal / Publication | Animation Practice, Process & Production |
Volume | 10 |
Issue number | 1 |
Publication status | Published - 26 Dec 2022 |
Link(s)
DOI | DOI |
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Attachment(s) | Documents
Publisher's Copyright Statement
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Permanent Link | https://scholars.cityu.edu.hk/en/publications/publication(d60f5a4a-6369-45cb-86b6-991238a6eb93).html |
Abstract
In Max Hattler’s stereoscopic installation Vœrtex two-dimensional abstract animation is turned into immersive images with strong three-dimensional depth. Utilizing a two-screen, semi-Cave Automatic Virtual Environment, Vœrtex creates a unique viewing experience for the viewer, a hybrid space situated halfway between immersion-in-abstraction and the real world of the gallery space, allowing the viewer to be in two spaces simultaneously. This article discusses the technical set-up, production processes and stereoscopic techniques, including binocular colour rivalry and depth displacements employed in Vœrtex. This is followed by a discussion of Vœrtex in relation to the concept of lucidity and an audience study into viewers’ perception of the work. The hybrid set-up of Vœrtex, combining both stereoscopic and interactive visual texts, allows for a sense of creative inspiration and inquiry into the dreaming mind, and participants can actively choose to explore different aspects of their perception by oscillating between two divergent states: an immersive dream sensation and a sense of being anchored in the real world.
Research Area(s)
- abstraction, Cave Automatic Virtual Environment, expanded animation, expanded stereoscopy, immersion, lucidity, perception, stereoscopic vision
Citation Format(s)
Into the Vœrtex: Case study of a stereoscopic abstract animation installation. / HATTLER, Max; CHEUNG, Man Chi Terrie.
In: Animation Practice, Process & Production, Vol. 10, No. 1, 26.12.2022, p. 51-71.
In: Animation Practice, Process & Production, Vol. 10, No. 1, 26.12.2022, p. 51-71.
Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review
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