Into the Vœrtex: Case study of a stereoscopic abstract animation installation

Max HATTLER*, Man Chi Terrie CHEUNG

*Corresponding author for this work

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

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Abstract

In Max Hattler’s stereoscopic installation Vœrtex two-dimensional abstract animation is turned into immersive images with strong three-dimensional depth. Utilizing a two-screen, semi-Cave Automatic Virtual Environment, Vœrtex creates a unique viewing experience for the viewer, a hybrid space situated halfway between immersion-in-abstraction and the real world of the gallery space, allowing the viewer to be in two spaces simultaneously. This article discusses the technical set-up, production processes and stereoscopic techniques, including binocular colour rivalry and depth displacements employed in Vœrtex. This is followed by a discussion of Vœrtex in relation to the concept of lucidity and an audience study into viewers’ perception of the work. The hybrid set-up of Vœrtex, combining both stereoscopic and interactive visual texts, allows for a sense of creative inspiration and inquiry into the dreaming mind, and participants can actively choose to explore different aspects of their perception by oscillating between two divergent states: an immersive dream sensation and a sense of being anchored in the real world.
Original languageEnglish
Pages (from-to)51-71
JournalAnimation Practice, Process & Production
Volume10
Issue number1
DOIs
Publication statusPublished - 26 Dec 2022

Funding

This research was substantially supported by a GRF grant from the Research Grants Council of the Hong Kong Special Administrative Region, China (Project No. 11602919). It was further supported by a Strategic Research Grant from City University of Hong Kong (Project No. 7005173) and a Research Fellowship from the Centre for Applied Computing and Interactive Media (ACIM) of the School of Creative Media, City University of Hong Kong.

Research Keywords

  • abstraction
  • Cave Automatic Virtual Environment
  • expanded animation
  • expanded stereoscopy
  • immersion
  • lucidity
  • perception
  • stereoscopic vision

Publisher's Copyright Statement

  • COPYRIGHT TERMS OF DEPOSITED POSTPRINT FILE: © Max Hattler and Terrie Man-Chi Cheung, 2022. The definitive, peer reviewed and edited version of this article is published in Animation Practice, Process & Production, 10, 1, 51 – 71, 2022, https://doi.org/10.1386/ap3_000026_1.

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  • GRF: Expanded Stereoscopy

    HATTLER, M. (Principal Investigator / Project Coordinator), GIDNEY, M. (Co-Investigator), HAGLER, J. (Co-Investigator) & SHAW, J. (Co-Investigator)

    1/01/2031/12/24

    Project: Research

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