Abstract
Research on violent video games suggests that play leads to aggressive behavior. A longitudinal study of an online violent video game with a control group tested for changes in aggressive cognitions and behaviors. The findings did not support the assertion that a violent game will cause substantial increases in real-world aggression. The findings are presented and discussed, along with their implications for research and policy. © 2005 National Communication Association.
| Original language | English |
|---|---|
| Pages (from-to) | 217-233 |
| Journal | Communication Monographs |
| Volume | 72 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - 2005 |
| Externally published | Yes |
Research Keywords
- Aggressive Behavior
- Internet
- Online Game
- Video Games
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