Abstract
High-quality normal maps are important intermediates for representing complex shapes. In this paper, we propose an interactive system for generating normal maps with the help of deep learning techniques. Utilizing the Generative Adversarial Network (GAN) framework, our method produces high quality normal maps with sketch inputs. In addition, we further enhance the interactivity of our system by incorporating user-specified normals at selected points. Our method generates high quality normal maps in real time. Through comprehensive experiments, we show the effectiveness and robustness of our method. A thorough user study indicates the normal maps generated by our method achieve a lower perceptual difference from the ground truth compared to the alternative methods.
| Original language | English |
|---|---|
| Article number | 22 |
| Journal | Proceedings of the ACM on Computer Graphics and Interactive Techniques |
| Volume | 1 |
| Issue number | 1 |
| Online published | May 2018 |
| DOIs | |
| Publication status | Published - Jul 2018 |
Bibliographical note
Full text of this publication does not contain sufficient affiliation information. With consent from the author(s) concerned, the Research Unit(s) information for this record is based on the existing academic department affiliation of the author(s).Research Keywords
- Sketch
- Normal Map
- Point Hints
- Generative Adversarial Network
- Wasserstein Distance
Fingerprint
Dive into the research topics of 'Interactive Sketch-Based Normal Map Generation with Deep Neural Networks'. Together they form a unique fingerprint.Projects
- 1 Finished
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GRF: Data-Driven 3D Interpretation of Freehand Drawings
FU, H. (Principal Investigator / Project Coordinator)
1/11/14 → 1/04/19
Project: Research
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