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Interactive Sketch-Based Normal Map Generation with Deep Neural Networks

Wanchao SU*, Dong DU*, Xin YANG*, Shizhe ZHOU*, Hongbo FU*

*Corresponding author for this work

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

High-quality normal maps are important intermediates for representing complex shapes. In this paper, we propose an interactive system for generating normal maps with the help of deep learning techniques. Utilizing the Generative Adversarial Network (GAN) framework, our method produces high quality normal maps with sketch inputs. In addition, we further enhance the interactivity of our system by incorporating user-specified normals at selected points. Our method generates high quality normal maps in real time. Through comprehensive experiments, we show the effectiveness and robustness of our method. A thorough user study indicates the normal maps generated by our method achieve a lower perceptual difference from the ground truth compared to the alternative methods.
Original languageEnglish
Article number22
JournalProceedings of the ACM on Computer Graphics and Interactive Techniques
Volume1
Issue number1
Online publishedMay 2018
DOIs
Publication statusPublished - Jul 2018

Bibliographical note

Full text of this publication does not contain sufficient affiliation information. With consent from the author(s) concerned, the Research Unit(s) information for this record is based on the existing academic department affiliation of the author(s).

Research Keywords

  • Sketch
  • Normal Map
  • Point Hints
  • Generative Adversarial Network
  • Wasserstein Distance

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