INTENTION TO LEARN IN MMOG : EXAMINING THE ROLES OF PEER INTRINSIC AND EXTRINSIC MOTIVATIONS
Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with host publication) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Title of host publication | 17th European Conference on Information Systems, ECIS 2009 |
Publication status | Published - Jun 2009 |
Conference
Title | 17th European Conference on Information Systems, ECIS 2009 |
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Place | Italy |
City | Verona |
Period | 8 - 10 June 2009 |
Link(s)
Abstract
Massively Multiplayer Online Game (MMOG) is a unique categorization of electronic game which allows thousands of players to play simultaneously through the Internet in the same virtual environment. A number of researchers have started to introduce the use of MMOG as a new generation of educational platform, allowing players to interact and to learn together through collaborative game-play. However, the answers for the occurrence of collaborative learning behaviour and the motivational drivers for learning collaboratively in a MMOG are still underresearched. Motivated by such concerns, this study tests a theoretical model to explain individual's intention to learn by peer motivations. The model employs motivational theories to propose two external motivational factors, namely peer intrinsic motivation and peer extrinsic motivation, and investigates effects of the two new constructs on MMOG players' intention to learn individually and intention to learn collaboratively by building on the cognitive learning theory. Based on a study with 94 valid current MMOG player responses, PLS analysis shows that peer intrinsic motivation to play has a significant positive influence on the intention to learn collaboratively, while peer extrinsic motivation to play has a significant positive influence on the intention to learn individually. The results of our findings indicate potential implications to researchers, educators and game developers.
Research Area(s)
- Collaboration, Learning, Technology acceptance model (TAM), Virtual world
Bibliographic Note
Full text of this publication does not contain sufficient affiliation information. With consent from the author(s) concerned, the Research Unit(s) information for this record is based on the existing academic department affiliation of the author(s).
Citation Format(s)
INTENTION TO LEARN IN MMOG: EXAMINING THE ROLES OF PEER INTRINSIC AND EXTRINSIC MOTIVATIONS. / Kong, Joseph SL; Kwok, Ron Chi-Wai.
17th European Conference on Information Systems, ECIS 2009. 2009.
17th European Conference on Information Systems, ECIS 2009. 2009.
Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with host publication) › peer-review