TY - GEN
T1 - Integration of Augmented Reality with Pressing Evaluation and Training System for Finger Force Training
AU - Ty, Jayzon
AU - Inoue, Naoki
AU - Plopski, Alexander
AU - Okahashi, Sayaka
AU - Sandor, Christian
AU - Hsu, Hsiu-Yun
AU - Kuo, Li-Chieh
AU - Su, Fong-Chin
AU - Kato, Hirokazu
PY - 2019/7
Y1 - 2019/7
N2 - One major concern for the elderly is the decline in their ability to control their hands, which can significantly affect their ability to perform activities of daily living. One of the important hand functions that deteriorate over time is the ability to control finger force exertion, due to the gradual decrease in finger muscle strength as people age. Previous studies have shown that with proper training, it is possible to regain finger strength. However, when designing training systems for finger force control, visualization of the finger forces plays an important role in its effectiveness. In this paper, we describe the development of the augmented reality pressing and evaluation system (AR-PETS), an augmented reality based prototype system for finger force control training. We discuss the development of the system, as well as the design considerations during the development of the system.
AB - One major concern for the elderly is the decline in their ability to control their hands, which can significantly affect their ability to perform activities of daily living. One of the important hand functions that deteriorate over time is the ability to control finger force exertion, due to the gradual decrease in finger muscle strength as people age. Previous studies have shown that with proper training, it is possible to regain finger strength. However, when designing training systems for finger force control, visualization of the finger forces plays an important role in its effectiveness. In this paper, we describe the development of the augmented reality pressing and evaluation system (AR-PETS), an augmented reality based prototype system for finger force control training. We discuss the development of the system, as well as the design considerations during the development of the system.
KW - Augmented reality
KW - Finger force training
KW - Gamification
KW - Pressing evaluation and training system
UR - https://www.scopus.com/pages/publications/85069829227
UR - https://www.scopus.com/record/pubmetrics.uri?eid=2-s2.0-85069829227&origin=recordpage
U2 - 10.1007/978-3-030-22015-0_45
DO - 10.1007/978-3-030-22015-0_45
M3 - RGC 32 - Refereed conference paper (with host publication)
SN - 9783030220143
T3 - Lecture Notes in Computer Science
SP - 575
EP - 587
BT - Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments - 5th International Conference, ITAP 2019
A2 - Zhou, Jia
A2 - Salvendy, Gavriel
PB - Springer Verlag
T2 - 5th International Conference on Human Aspects of IT for the Aged Population (ITAP 2019)
Y2 - 26 July 2019 through 31 July 2019
ER -