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Individual motivations for using social virtual worlds: An exploratory investigation in second life

  • Zhongyun Zhou
  • , Xiao-Ling Jin
  • , Doug Vogel
  • , Xitong Guo
  • , Xiaojian Chen

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Advances in social virtual worlds, such as Second Life, create new opportunities for various applications in business, education, entertainment, and many other real-world domains. However, the benefits of social virtual worlds cannot be realized without sufficient user participation. There is thus far a paucity of research that has investigated people's motivations for participating in social virtual worlds. Motivated by such concerns, this study aims at investigating the motivations for participating in social virtual worlds based on the uses and gratifications theory. An online survey with open-ended questions is conducted to identify the key motivations of user participation in Second Life. Content analysis is used to code and categorize the responses from 188 subjects. The results show that users' motivations or needs for participating in Second Life can be categorized into three types, namely, utilitarian needs, hedonic needs, and social needs. This research has important implications for both researchers and practitioners. © 2010 IEEE.
Original languageEnglish
Title of host publicationProceedings of the Annual Hawaii International Conference on System Sciences
DOIs
Publication statusPublished - 2010
Event2010 43rd Hawaii International Conference on System Sciences (HICSS 2010) - Koloa, Kauai, United States
Duration: 5 Jan 20108 Jan 2010
https://www.computer.org/csdl/proceedings/hicss/2010/3869/00/index.html

Publication series

Name
ISSN (Print)1530-1605

Conference

Conference2010 43rd Hawaii International Conference on System Sciences (HICSS 2010)
PlaceUnited States
CityKoloa, Kauai
Period5/01/108/01/10
Internet address

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