Abstract
Objective: To pilot a digital health technologies ecosystem known as project SingaporeWALK (Wearables and Apps for Community Living and Knowledge) that build capacity in older adults, senior center managers, health coaches, and caregivers in using health technologies (eg, wearables, apps, exergames) collaboratively in a gamified way for active aging.
Materials and Methods: The SingaporeWALK ecosystem was set up through 3 initiatives: (1) co-developing technologies with stakeholders; (2) raising digital literacy and capacity building; and (3) cultivating community and intergenerational bonding for active aging through gamified technology use.
Results: Significant improvements in older adults' self-reported physical and mental health post-intervention were observed.
Discussion: The SingaporeWALK project demonstrated that digital health technologies, when designed with inclusivity and community engagement, could significantly empower active aging.
Conclusion: This project underscored the necessity of a collective and community-centered approach to maximize the efficacy of digital health technologies to support older adults in active aging globally.
Materials and Methods: The SingaporeWALK ecosystem was set up through 3 initiatives: (1) co-developing technologies with stakeholders; (2) raising digital literacy and capacity building; and (3) cultivating community and intergenerational bonding for active aging through gamified technology use.
Results: Significant improvements in older adults' self-reported physical and mental health post-intervention were observed.
Discussion: The SingaporeWALK project demonstrated that digital health technologies, when designed with inclusivity and community engagement, could significantly empower active aging.
Conclusion: This project underscored the necessity of a collective and community-centered approach to maximize the efficacy of digital health technologies to support older adults in active aging globally.
© The Author(s) 2025. Published by Oxford University Press on behalf of the American Medical Informatics Association.
| Original language | English |
|---|---|
| Article number | ooae148 |
| Journal | JAMIA Open |
| Volume | 8 |
| Issue number | 1 |
| Online published | 31 Dec 2024 |
| DOIs | |
| Publication status | Published - Feb 2025 |
Funding
This work was supported by the National Research Foundation (NRF), Singapore, under its Campus for Research Excellence and Technological Enterprise (CREATE) programme and through the Intra-CREATE Seed Collaboration Grant (NRF2021-ITS009-0012). Open Access made possible with partial support from the Open Access Publishing Fund of the City University of Hong Kong.
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 16 Peace, Justice and Strong Institutions
Research Keywords
- digital technologies
- implementation science
- mobile apps
- older adults
- wearables
Publisher's Copyright Statement
- This full text is made available under CC-BY-NC 4.0. https://creativecommons.org/licenses/by-nc/4.0/
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