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Impact of flow on exploratory learning behavior in gaming and learning achievement

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

We propose that the flow phenomenon experienced by learners in computer gaming can enhance exploratory learning behavior and learning achievement. We also propose that a high level of balance in user's skills and perceived challenge in the game is important for the learning process and outcome. These hypotheses will be tested in the context of computer games that incorporate educational content. Copyright © 2011 GSTF & CGAT.
Original languageEnglish
Title of host publicationProc. of the 4th Annual International Conference on Computer Games, Multimedia and Allied Technology, CGAT 2011 and 2nd Annual International Conference on Cloud Computing and Virtualization, CCV 2011
Pages87-89
DOIs
Publication statusPublished - 2011
Externally publishedYes
Event4th Annual International Conference on Computer Games, Multimedia and Allied Technology, CGAT 2011 and 2nd Annual International Conference on Cloud Computing and Virtualization, CCV 2011 - Penang, Malaysia
Duration: 25 Apr 201126 Apr 2011

Publication series

NameProceedings of the Annual International Conference on Computer Games, Multimedia and Allied Technology, CGAT and Annual International Conference on Cloud Computing and Virtualization, CCV

Conference

Conference4th Annual International Conference on Computer Games, Multimedia and Allied Technology, CGAT 2011 and 2nd Annual International Conference on Cloud Computing and Virtualization, CCV 2011
PlaceMalaysia
CityPenang
Period25/04/1126/04/11

Bibliographical note

Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].

Research Keywords

  • Education game
  • Flow
  • Learning

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