TY - GEN
T1 - Impact of flow on exploratory learning behavior in gaming and learning achievement
AU - Nah, Fiona Fui-Hoon
AU - Siau, Keng
AU - Chan, Sook-Yee Edna
N1 - Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].
PY - 2011
Y1 - 2011
N2 - We propose that the flow phenomenon experienced by learners in computer gaming can enhance exploratory learning behavior and learning achievement. We also propose that a high level of balance in user's skills and perceived challenge in the game is important for the learning process and outcome. These hypotheses will be tested in the context of computer games that incorporate educational content. Copyright © 2011 GSTF & CGAT.
AB - We propose that the flow phenomenon experienced by learners in computer gaming can enhance exploratory learning behavior and learning achievement. We also propose that a high level of balance in user's skills and perceived challenge in the game is important for the learning process and outcome. These hypotheses will be tested in the context of computer games that incorporate educational content. Copyright © 2011 GSTF & CGAT.
KW - Education game
KW - Flow
KW - Learning
UR - https://www.scopus.com/pages/publications/84857094621
UR - https://www.scopus.com/record/pubmetrics.uri?eid=2-s2.0-84857094621&origin=recordpage
U2 - 10.5176/978-981-08-8227-3_cgat11-26
DO - 10.5176/978-981-08-8227-3_cgat11-26
M3 - RGC 32 - Refereed conference paper (with host publication)
SN - 9789810886448
T3 - Proceedings of the Annual International Conference on Computer Games, Multimedia and Allied Technology, CGAT and Annual International Conference on Cloud Computing and Virtualization, CCV
SP - 87
EP - 89
BT - Proc. of the 4th Annual International Conference on Computer Games, Multimedia and Allied Technology, CGAT 2011 and 2nd Annual International Conference on Cloud Computing and Virtualization, CCV 2011
T2 - 4th Annual International Conference on Computer Games, Multimedia and Allied Technology, CGAT 2011 and 2nd Annual International Conference on Cloud Computing and Virtualization, CCV 2011
Y2 - 25 April 2011 through 26 April 2011
ER -