Impact of flow and brand equity in 3d virtual worlds

Fiona Fui-Hoon Nah, Brenda Eschenbrenner, David DeWester, So Ra Park

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

60 Citations (Scopus)

Abstract

This research is a partial test of Park et al.'s (2008) model to assess the impact of flow and brand equity in 3D virtual worlds. It draws on flow theory as its main theoretical foundation to understand and empirically assess the impact of flow on brand equity and behavioral intention in 3D virtual worlds. The findings suggest that the balance of skills and challenges in 3D virtual worlds influences users' flow experience, which in turn influences brand equity. Brand equity then increases behavioral intention. The authors also found that the impact of flow on behavioral intention in 3D virtual worlds is indirect because the relationship between them is mediated by brand equity. This research highlights the importance of balancing the challenges posed by 3D virtual world branding sites with the users' skills to maximize their flow experience and brand equity to increase their behavioral intention associated with the brand. Copyright © 2010, IGI Global.
Original languageEnglish
Pages (from-to)69-89
JournalJournal of Database Management
Volume21
Issue number3
DOIs
Publication statusPublished - Jul 2010
Externally publishedYes

Bibliographical note

Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].

Research Keywords

  • 3D virtual worlds
  • Brand equity
  • Challenges
  • Flow
  • Intention
  • Skills

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