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Immersive visualization architectures and situated embodiments of culture and heritage

  • Sarah Kenderdine*
  • *Corresponding author for this work

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

This paper describes a series of transdisciplinary research projects in five large-scale, interactive visualization architectures. These immersive architectures and their associated visual, sonic and algorithmic techniques offer compelling means for mapping and remediating the tangible, intangible and abstract aspects of culture and heritage landscapes. This paper brings these unique systems and the installations developed for them together for the first time. The task here is to highlight the strategies for embodied, kinaesthetic, multisensory and collaborative engagement as powerful ways to reformulate narrative made possible through these stereographic, panoramic, situated interfaces. © 2010 IEEE.
Original languageEnglish
Title of host publicationProceedings of the International Conference on Information Visualisation
Pages408-414
DOIs
Publication statusPublished - 2010
Event2010 14th International Conference Information Visualisation, IV 2010 - London, United Kingdom
Duration: 26 Jul 201029 Jul 2010

Publication series

Name
ISSN (Print)1093-9547

Conference

Conference2010 14th International Conference Information Visualisation, IV 2010
PlaceUnited Kingdom
CityLondon
Period26/07/1029/07/10

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

Research Keywords

  • Augmented reality
  • Cultural heritage
  • Immersive architecture
  • Interaction
  • Kinaesthetic
  • Museums
  • Narrative
  • Post-processural archaeology
  • Situated media
  • Visual analytics

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