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Identification of Key Features for VR Applications with VREVIEW: A Topic Model Approach

  • Yang Qian
  • , YingQiu Xiong
  • , Yuyang Wang*
  • , Yuanchun Jiang
  • , Yezheng Liu
  • , Yidong Chai
  • *Corresponding author for this work

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

These are a series of online platforms that allow users to rate and comment on VR virtual reality applications. In this paper, we develop a topic model, namely the general and sparse topic model, that automatically identifies a set of features of VR applications from user reviews. In our context, we overcome two severe challenges (i.e., internal noise and limited features mentioned in each review) to successfully learn the features of VR applications. Specifically, we introduce a general topic and a “spike and slab” prior. In addition, we design a collapsed Gibbs sampling algorithm for model inference. We apply this topic model to a dataset from Oculus (namely VREVIEW), and show that our model can identify some distinct, economically meaningful features for VR applications, e.g., “entertainment and fun,” “challenge,” “immersive,” and “sickness.” Our research provides implications for VR consumer behavior analysis, optimizing user experience in virtual environments, and VR application recommendation. © 2022 IEEE.
Original languageEnglish
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Place of PublicationLos Alamitos, Calif.
PublisherIEEE
Pages183-188
Number of pages6
ISBN (Electronic)9781665484022
ISBN (Print)9781665484039
DOIs
Publication statusPublished - 2022
Externally publishedYes
Event29th IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2022) - Virtual, Christchurch, New Zealand
Duration: 12 Mar 202216 Mar 2022

Publication series

NameProceedings - IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW

Conference

Conference29th IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2022)
PlaceNew Zealand
CityChristchurch
Period12/03/2216/03/22

Funding

This work is supported by the National Natural Science Foundation of China (72101072, 91846201, 72171071, 71722010), the Postdoctoral Research Foundation of China (2021M690852), the Fundamental Research Funds for the Central Universities (JZ2021HGQB0272) and the National Engineering Laboratory for Big Data Distribution and Exchange Technologies.

Research Keywords

  • Artificial intelligence
  • Computing methodologies
  • Feature Identification
  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • Knowledge representation and reasoning
  • Topic Model
  • User Reviews
  • Virtual Reality
  • VR Game

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