Human- versus Computer-competitors : Exploring the Relationships between Gamified Competition and Self-regulation in E-learning
Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with ISBN/ISSN) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Title of host publication | ICIS 2020 Proceedings |
Subtitle of host publication | Making Digital Inclusive: Blending the Local and the Global |
Publisher | Association for Information Systems |
ISBN (Electronic) | 9781733632553 |
Publication status | Published - Dec 2020 |
Publication series
Name | International Conference on Information Systems, ICIS |
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Conference
Title | 41st International Conference on Information Systems (ICIS 2020) |
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Location | Virtual |
Place | India |
Period | 13 - 16 December 2020 |
Link(s)
Document Link | Links
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Link to Scopus | https://www.scopus.com/record/display.uri?eid=2-s2.0-85103459990&origin=recordpage |
Permanent Link | https://scholars.cityu.edu.hk/en/publications/publication(ca6a41fb-d187-4ee7-889a-0e443c3e2c72).html |
Abstract
Gamified competitions have been introduced in e-learning to motivate learning and decrease drop-out rates. By competing with human or computer competitors, it is expected that learners may achieve higher performance and be less likely to drop out because of the reinforcement of self-regulation. However, it remains unclear whether and how human and computer competitors differently influence self-regulation, restricting e-learning platforms from better deploying these two types of competitors. This research draws on attribution theory and goal orientation literature to explore the relationships between competitor types and self-regulation, as well as the moderating role of goal orientation. System-recorded data from an e-learning platform is used to preliminary examine the hypotheses developed. A lab experiment formally tests the hypotheses. We expect that winning over humans and losing to computers will promote more self-regulation than winning over computers and losing to humans.
Research Area(s)
- Computer competitor, E-learning, Gamified competition, Self-regulation
Citation Format(s)
Human- versus Computer-competitors : Exploring the Relationships between Gamified Competition and Self-regulation in E-learning. / Deng, Hongshuyu; Guo, Xunhua; Lim, Kai H. et al.
ICIS 2020 Proceedings: Making Digital Inclusive: Blending the Local and the Global. Association for Information Systems, 2020. 2196 (International Conference on Information Systems, ICIS).Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45) › 32_Refereed conference paper (with ISBN/ISSN) › peer-review