How Social Influence Mediates the Effects of Video Game Playing on Adolescents' Aggressive Behavior

Research output: Conference Papers (RGC: 31A, 31B, 32, 33)32_Refereed conference paper (no ISBN/ISSN)peer-review

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Detail(s)

Original languageEnglish
Publication statusPublished - May 2020

Conference

Title70th Annual International Communication Association Conference (ICA 2020)
LocationVirtual
Period20 - 26 May 2020

Abstract

Building on the influence-of-presumed-influence model, this study empirically examined a theory-driven model, testing the direct and indirect effects of violent video game playing on adolescents’ aggressive behavior. This theoretical framework was tested with the data of 1097 adolescents from China Education Panel Survey (CEPS). Results showed that video game playing not only had a direct effect on Chinese adolescents’ aggressive behavior, but also exerted an indirect effect on teenagers’ aggressive behavior. This indirect effect was mediated by adolescents’ perceptions of the peer norm of playing video games and the peer norm of aggression. The indirect and under-explored path may have practical implications for educators.

Research Area(s)

  • Aggression, video game playing, adolescents, influence of presumed influence, peer norms, china

Citation Format(s)

How Social Influence Mediates the Effects of Video Game Playing on Adolescents' Aggressive Behavior. / Sun, Y.; Sun, M.

2020. Paper presented at 70th Annual International Communication Association Conference (ICA 2020).

Research output: Conference Papers (RGC: 31A, 31B, 32, 33)32_Refereed conference paper (no ISBN/ISSN)peer-review