Skip to main navigation Skip to search Skip to main content

HOW IS YOUR USER FEELING? INFERRING EMOTION THROUGH HUMAN-COMPUTER INTERACTION DEVICES

Martin Hibbeln, Jeffrey L. Jenkins, Christoph Schneider, Joseph S. Valacich, Markus Weinmann

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

Emotion can influence important user behaviors, including purchasing decisions, technology use, and customer loyalty. The ability to easily assess users' emotion during live system use therefore has practical significance for the design and improvement of information systems. In this paper, we discuss using human-computer interaction input devices to infer emotion. Specifically, we utilize attentional control theory to explain how movement captured via a computer mouse (i.e., mouse cursor movements) can be a real-time indicator of negative emotion. We report three studies. In Study 1, an experiment with 65 participants from Amazon's Mechanical Turk, we randomly manipulated negative emotion and then monitored participants' mouse cursor movements as they completed a number-ordering task. We found that negative emotion increases the distance and reduces the speed of mouse cursor movements during the task. In Study 2, an experiment with 126 participants from a U.S. university, we randomly manipulated negative emotion and then monitored participants' mouse cursor movements while they interacted with a mock e-commerce site. We found that mouse cursor distance and speed can be used to infer the presence of negative emotion with an overall accuracy rate of 81.7 percent. In Study 3, an observational study with 80 participants from universities in Germany and Hong Kong, we monitored mouse cursor movements while participants interacted with an online product configurator. Participants reported their level of emotion after each step in the configuration process. We found that mouse cursor distance and speed can be used to infer the level of negative emotion with an out-of-sample R2 of 0.17. The results enable researchers to assess negative emotional reactions during live system use, examine emotional reactions with more temporal precision, conduct multimethod emotion research, and create more unobtrusive affective and adaptive systems.
Original languageEnglish
Pages (from-to)1-21
JournalMIS Quarterly: Management Information Systems
Volume41
Issue number1
DOIs
Publication statusPublished - Mar 2017

Funding

The work described in this paper was substantially supported by research grants from City University of Hong Kong (Projects No. 7002626 and 7004123) and the Research Grants Council of the Hong Kong Special Administrative Region (Project No. CityU149512). We would like to thank Professors Susanne RobraBissantz and David Woisetschlager for valuable comments on initial versions of this manuscript. Further, we would like to thank Munkhsarnai Baatar, Robert Lodahl, and Mathias Reisch for helping with the data collection.

Research Keywords

  • Negative emotion
  • attentional control theory (ACT)
  • mouse cursor distance
  • mouse cursor speed
  • mouse tracking
  • human-computer interaction
  • TRANSCRANIAL MAGNETIC STIMULATION
  • INFORMATION-SYSTEMS RESEARCH
  • MECHANICAL TURK
  • MOBILE COMMERCE
  • FORCE CONTROL
  • MODEL
  • DESIGN
  • TECHNOLOGY
  • WEB
  • FRUSTRATION

Fingerprint

Dive into the research topics of 'HOW IS YOUR USER FEELING? INFERRING EMOTION THROUGH HUMAN-COMPUTER INTERACTION DEVICES'. Together they form a unique fingerprint.
  • European Research Paper of the Year 2018

    Hibbeln, M. (Recipient), Jenkins, J. S. (Recipient), SCHNEIDER, C. (Recipient), Valacich, J. S. (Recipient) & Weinmann, M. (Recipient), 11 Jun 2018

    Prize: RGC 64B - Prizes and awards

Cite this