How Different Input and Output Modalities Support Coding as a Problem-Solving Process for Children
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Title of host publication | IDC '16 : Proceedings of the The 15th International Conference on Interaction Design and Children |
Publisher | Association for Computing Machinery (ACM) |
Pages | 238-245 |
ISBN (print) | 978-1-4503-4313-8 |
Publication status | Published - 21 Jun 2016 |
Conference
Title | 15th Interaction Design and Children Conference (IDC 2016) |
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Place | United Kingdom |
City | Manchester |
Period | 21 - 24 June 2016 |
Link(s)
Abstract
Using coding education to promote computational thinking and nurture problem-solving skills in children has become an emerging global trend. However, how different input and output modalities in coding tools affect coding as a problem-solving process remains unclear. Of interest are the advantages and disadvantages of graphical and tangible interfaces for teaching coding to children. We conducted four kids coding workshops to study how different input and output methods in coding affected the problem-solving process and class dynamics. Results revealed that graphical input could keep children focused on problem solving better than tangible input, but it was less provocative for class discussion. Tangible output supported better schema construction and casual reasoning and promoted more active class engagement than graphical output but offered less affordance for analogical comparison among problems. We also derived insights for designing new tools and teaching methods for kids coding.
Research Area(s)
- Graphical, Tangible, Kids coding, Problem solving
Bibliographic Note
Full text of this publication does not contain sufficient affiliation information. Related Research Unit(s) information for this record is supplemented by the author(s) concerned.
Citation Format(s)
How Different Input and Output Modalities Support Coding as a Problem-Solving Process for Children. / Zhu, Kening; Ma, Xiaojuan; Wong, Gary Ka Wai et al.
IDC '16 : Proceedings of the The 15th International Conference on Interaction Design and Children . Association for Computing Machinery (ACM), 2016. p. 238-245.
IDC '16 : Proceedings of the The 15th International Conference on Interaction Design and Children . Association for Computing Machinery (ACM), 2016. p. 238-245.
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review