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How Affordances of Immersive Visualization Systems Affect Learning Outcomes through Aesthetic Experience

Joyce K. Y. Chan, Randy Y. M. Wong, Christy M. K. Cheung

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Virtual reality has received attention as an environment for learning, yet little is known about the effectiveness of bringing the immersive visualization systems into the university classrooms. Building upon prior literature on immersive technology and the theory of affordance, we develop a model investigating how the features afforded by an immersive visualization system escalate users' engagement, which in turn increases their learning outcomes. We will test the model with undergraduate students who have experienced with an immersive visualization system in the classroom setting. We believe that our work will enrich the existing literature on virtual reality in education and provide insight into the design of immersive representations and the structure of immersive learning paradigm.
Original languageEnglish
Title of host publicationPACIS 2019 Proceedings
EditorsDongming Xu, James Jiang, Hee-Woong Kim
PublisherAssociation for Information Systems
Publication statusPublished - Jul 2019
Event23rd Pacific Asia Conference on Information Systems (PACIS 2019): Secure ICT Platform for the 4th Industrial Revolution - Shaanxi Guesthouse, Xi'an, China
Duration: 8 Jul 201912 Jul 2019
http://www.pacis2019.org/
http://www.pacis2019.org/program/show.php?lang=en&id=356
https://aisel.aisnet.org/pacis2019/

Publication series

NameProceedings of the Pacific Asia Conference on Information Systems, PACIS

Conference

Conference23rd Pacific Asia Conference on Information Systems (PACIS 2019)
Abbreviated titlePACIS 2019
PlaceChina
CityXi'an
Period8/07/1912/07/19
Internet address

Bibliographical note

Full text of this publication does not contain sufficient affiliation information. With consent from the author(s) concerned, the Research Unit(s) information for this record is based on the existing academic department affiliation of the author(s).

Research Keywords

  • Aesthetic experience
  • Affordance
  • Immersive visualization systems
  • Learning outcomes
  • System satisfaction

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