Abstract
Recent years saw an explosion in Augmented Reality (AR) experiences for consumers. These experiences can be classified based on the scale of the interactive area (room vs city/global scale), or the fidelity of the experience (high vs low) [4]. Experiences that target large areas, such as campus or world scale [7, 6], commonly have only rudimentary interactions with the physical world, and suffer from registration errors and jitter. We classify these experiences as large scale and low fidelity. On the other hand, various room sized experiences [5, 8] feature realistic interaction of virtual content with the real world. We classify these experiences as small scale and high fidelity.
| Original language | English |
|---|---|
| Title of host publication | The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings |
| Publisher | Association for Computing Machinery |
| Pages | 163-165 |
| ISBN (Electronic) | 9781450359498 |
| DOIs | |
| Publication status | Published - 11 Oct 2018 |
| Externally published | Yes |
| Event | 31st ACM User Interface Software and Technology Symposium (UIST 2018) - Berlin, Germany Duration: 14 Oct 2018 → 17 Oct 2018 https://uist.acm.org/uist2018/ |
Publication series
| Name | UIST Adjunct - Adjunct Publication of the ... Annual ACM Symposium on User Interface Software and Technology |
|---|
Conference
| Conference | 31st ACM User Interface Software and Technology Symposium (UIST 2018) |
|---|---|
| Abbreviated title | UIST 2018 |
| Place | Germany |
| City | Berlin |
| Period | 14/10/18 → 17/10/18 |
| Internet address |
Research Keywords
- Augmented Reality
- Game Design
- High Fidelity
- Large Scale Interaction
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