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Holoroyale: A large scale high fidelity augmented reality game

  • Damien Rompapas
  • , Christian Sandor
  • , Alexander Plopski
  • , Daniel Saakes
  • , Dong Hyeok Yun
  • , Takafumi Taketomi
  • , Hirokazu Kato

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Recent years saw an explosion in Augmented Reality (AR) experiences for consumers. These experiences can be classified based on the scale of the interactive area (room vs city/global scale), or the fidelity of the experience (high vs low) [4]. Experiences that target large areas, such as campus or world scale [7, 6], commonly have only rudimentary interactions with the physical world, and suffer from registration errors and jitter. We classify these experiences as large scale and low fidelity. On the other hand, various room sized experiences [5, 8] feature realistic interaction of virtual content with the real world. We classify these experiences as small scale and high fidelity.
Original languageEnglish
Title of host publicationThe 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings
PublisherAssociation for Computing Machinery
Pages163-165
ISBN (Electronic)9781450359498
DOIs
Publication statusPublished - 11 Oct 2018
Externally publishedYes
Event31st ACM User Interface Software and Technology Symposium (UIST 2018) - Berlin, Germany
Duration: 14 Oct 201817 Oct 2018
https://uist.acm.org/uist2018/

Publication series

NameUIST Adjunct - Adjunct Publication of the ... Annual ACM Symposium on User Interface Software and Technology

Conference

Conference31st ACM User Interface Software and Technology Symposium (UIST 2018)
Abbreviated titleUIST 2018
PlaceGermany
CityBerlin
Period14/10/1817/10/18
Internet address

Research Keywords

  • Augmented Reality
  • Game Design
  • High Fidelity
  • Large Scale Interaction

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