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Head-turning approach to eye-tracking in immersive virtual environments

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Reliable and unobtrusive eye tracking remains a technical challenge for immersive virtual environment, especially when Head Mounted Displays (HMD) are used for visualization and users are allowed to move freely in the environment. In this work, we provide experimental evidence that gaze direction can be safely approximated by user head rotation, in HMD-based Virtual Reality (VR) applications, where users actively interact with the environment. We discuss the application range of our approach and consider possible extensions.
Original languageEnglish
Title of host publicationIEEE Virtual Reality Conference 2012
Subtitle of host publicationProceedings
EditorsSabine Coquillart, Steven Feiner, Kiyoshi Kiyokawa
PublisherIEEE
Pages137-138
ISBN (Electronic)9781467312462
ISBN (Print)9781467312479
DOIs
Publication statusPublished - Mar 2012
Externally publishedYes
Event19th IEEE Virtual Reality Conference, VR 2012 - Costa Mesa, CA, United States
Duration: 4 Mar 20128 Mar 2012

Publication series

NameProceedings - IEEE Virtual Reality
ISSN (Print)1087-8270
ISSN (Electronic)2375-5334

Conference

Conference19th IEEE Virtual Reality Conference, VR 2012
PlaceUnited States
CityCosta Mesa, CA
Period4/03/128/03/12

Research Keywords

  • I.3.6 [Computer Graphics]: Methodology and Techniques - Interaction techniques
  • I.3.7 [Computer Graphics]: Three-dimensional Graphics and Realism - Virtual Reality

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