HapTwist : Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

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Detail(s)

Original languageEnglish
Title of host publicationCHI 2019
Subtitle of host publicationProceedings of the 2019 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
ISBN (print)9781450359702
Publication statusPublished - May 2019

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Title2019 CHI Conference on Human Factors in Computing Systems (CHI 2019)
PlaceUnited Kingdom
CityGlasgow
Period4 - 9 May 2019

Abstract

In this paper, we present a series of studies on using Rubik's Twist, a type of low-cost twistable artefact, to create haptic proxies for various hand-graspable VR objects. Our pilot studies validated the feasibility and effectiveness of Rubik's-Twist-based haptic proxies. The pilot results also revealed user challenges in the physical shape creation, motivating the development of the HapTwist toolkit. The toolkit consists of the shape-generation algorithm, the software interface for shape-construction guidance and interaction authoring, and the hardware modules for constructing interactive haptic proxies. The user studies showed that HapTwist was easy to learn and use, and it significantly improved user performance in creating interactive haptic proxies with Rubik's Twist. Furthermore, HapTwist-generated haptic proxies achieved similar VR experience as the real objects.

Research Area(s)

  • Virtual Reality, Hand Grasp, Haptics, Rubik’s Twist, Toolkit

Citation Format(s)

HapTwist: Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts. / Zhu, Kening; Chen, Taizhou; Han, Feng et al.
CHI 2019: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2019. 693 (Conference on Human Factors in Computing Systems - Proceedings).

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review