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Guest editors' introduction: Emerging internet technologies for e-learning

Research output: Journal Publications and ReviewsEditorial Prefacepeer-review

Abstract

As a flourishing field, e-learning at large (including distance learning, Web-based learning, and digital game-based learning) has attracted increasing attention from both industry and academic sectors. To facilitate the development of effective e-learning systems, scalable technologies that support an arbitrary number of users while providing them with a good learning environment are needed. In this introduction, we provide an overview of e-learning system development with respect to a layered reference architecture, including the Internet infrastructure layer, the conceptual/modeling layer, and the application layer. In addition, the three articles included in this special issue cover the issues of managing the learning objects in an open and scalable architecture, incorporation of learners' pedagogical features in Web-based learning environments, and support of digital game-based learning. All these issues, though not exhaustive, are important to ensure successful development of e-learning systems on an Internet platform. © 2009 IEEE.
Original languageEnglish
Pages (from-to)11-17
JournalIEEE Internet Computing
Volume13
Issue number4
DOIs
Publication statusPublished - Jul 2009

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education
  2. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure

Research Keywords

  • Adaptation model
  • Component-based development
  • Computer architecture
  • E-learning systems
  • Electronic learning
  • Games
  • Intelligent tutoring systems
  • Internet
  • Materials
  • Reference architecture
  • Servers
  • User/student modeling

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