GPU Color Quantization

Chi Sing Leung, Tze-Yui Ho, Yi Xiao

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 12 - Chapter in an edited book (Author)

1 Citation (Scopus)

Abstract

There are several algorithms to create a useful color palette, including trainingbased methods such as Self-Organizing Maps (SOM) [Kohonen 01, Chang et al. 05], Linde-Buzo-Gray (LBG) [Verevka 95, Linde et al. 80], and the octree method [Clark 96]. In terms of mean square distortion, the training based methods usually give a much better quantization result. However, training based methods can also be time consuming. While the mean square distortion of LBG and SOM are similar [Leung and Chan 97], the SOM-generated pallet has a very interesting ordering property. To obtain the ordering property, we impose a neighborhood structure among the palette entries before training. After training, when two palette entries are neighbors of each other, they will have a similar color.
Original languageEnglish
Title of host publicationGPU Pro
Subtitle of host publicationAdvanced Rendering Techniques
EditorsWolfgang Engel
Place of PublicationNatick, Mass.
PublisherA K Peters
Pages3-14
ISBN (Electronic)9780429108426, 9781439865538
ISBN (Print)9781568814728, 1568814720
DOIs
Publication statusPublished - 2010

Research Keywords

  • GPU
  • color quantization

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