Abstract
There are several algorithms to create a useful color palette, including trainingbased methods such as Self-Organizing Maps (SOM) [Kohonen 01, Chang et al. 05], Linde-Buzo-Gray (LBG) [Verevka 95, Linde et al. 80], and the octree method [Clark 96]. In terms of mean square distortion, the training based methods usually give a much better quantization result. However, training based methods can also be time consuming. While the mean square distortion of LBG and SOM are similar [Leung and Chan 97], the SOM-generated pallet has a very interesting ordering property. To obtain the ordering property, we impose a neighborhood structure among the palette entries before training. After training, when two palette entries are neighbors of each other, they will have a similar color.
| Original language | English |
|---|---|
| Title of host publication | GPU Pro |
| Subtitle of host publication | Advanced Rendering Techniques |
| Editors | Wolfgang Engel |
| Place of Publication | Natick, Mass. |
| Publisher | A K Peters |
| Pages | 3-14 |
| ISBN (Electronic) | 9780429108426, 9781439865538 |
| ISBN (Print) | 9781568814728, 1568814720 |
| DOIs | |
| Publication status | Published - 2010 |
Research Keywords
- GPU
- color quantization