Gender Self-Stereotype in Gaming: The Effect of Avatar Appearance and Role

Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

Abstract

This study investigated the effect of avatar appearance and stereotype-related social role on women’s self-stereotype. Survey results suggested that using avatars with feminine roles had a higher level of self-stereotype than those who used masculine role avatars. The main effect of avatars’ appearance was not significant. Those who used avatars with a feminine appearance had a higher level of self-stereotype than those who used avatars with a masculine appearance, but this occurred only when the avatar’s role was masculine. The study provided evidence that an avatar’s stereotype-related social role, rather than its mere appearance, can affect female players’ gender self-stereotype.
Original languageEnglish
Publication statusPublished - 24 May 2018
EventInternational Communication Association Game Studies 2018 Pre-conference - Břevnov Monastery, Prague, Czech Republic
Duration: 24 May 2018 → …
http://games-everywhere.com/

Conference

ConferenceInternational Communication Association Game Studies 2018 Pre-conference
Country/TerritoryCzech Republic
CityPrague
Period24/05/18 → …
Internet address

Bibliographical note

Research Unit(s) information for this publication is provided by the author(s) concerned.

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