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Gaming motivations, avatar-self identification and symptoms of online game addiction

  • Zhi-Jin Zhong
  • , Mike Zhengyu Yao

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

This study conducted a survey of 217 adult game players in Hong Kong to explore the effects of gaming motivations and avatar-self identification on symptoms of online game addiction. Results show that avatar-self identification is positively associated with the problems and salience dimension as well as the uncontrollable game-play dimension of game addiction. The motivation to relax is positively related to perceived avatar-self identification and uncontrollable play; the motivation to socialize in online games is positively linked with the avatar-self identification and both symptoms of online game addiction. The motivation to escape is positively related to the symptom of problems and salience. The drive to achieve virtual accomplishment in online games is negatively associated with the problem caused by gameplay and the salience of online games. © 2013 Copyright AMIC/SCI-NTU.
Original languageEnglish
Pages (from-to)555-573
JournalAsian Journal of Communication
Volume23
Issue number5
Online published14 Dec 2012
DOIs
Publication statusPublished - 2013

Research Keywords

  • computer-mediated communication
  • Hong Kong
  • media effect
  • survey

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