Gaming motivation, avatar-self identification, and symptoms of online game addiction

Zhi-jin Zhong, Mike YAO

Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

Abstract

This study conducted a survey of 217 adult game players in Hong Kong to explore the effects of gaming motivations and avatar-self identification on symptoms of online game addiction. Results show that avatar-self identification is positively associated with the problems and salience dimension as wells as the uncontrollable game-play dimension of game addiction. The motivation to relax is positively related to perceived avatar-self identification and uncontrollable play; the motivation to socialize in online games is positively linked with the avatar-self identification and both symptoms of online game addiction. The motivation to escape is positively related to the symptom of problems and salience. The drive to achieve virtual accomplishment in online games is negatively associated with the problem caused by game-play and the salience of online games.
Original languageEnglish
Publication statusPublished - 17 Jun 2013
Event63rd Annual Conference of International Communication Association - London, United Kingdom
Duration: 17 Jun 201321 Jun 2013

Conference

Conference63rd Annual Conference of International Communication Association
Country/TerritoryUnited Kingdom
CityLondon
Period17/06/1321/06/13

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