Fuseprint : A DIY 2.5D printing technique embracing everyday artifacts
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Title of host publication | DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse |
Publisher | Association for Computing Machinery, Inc |
Pages | 146-157 |
ISBN (print) | 9781450340311 |
Publication status | Published - 4 Jun 2016 |
Conference
Title | 11th ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016 |
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Place | Australia |
City | Brisbane |
Period | 4 - 8 June 2016 |
Link(s)
Abstract
FusePrint is a Stereolithography-based 2.5D rapid prototyping technique that allows high-precision fabrication without high-end modeling tools, enabling the mixing of everyday physical artifacts and liquid conductive gels with photo-reactive resin during the printing process, facilitating the creation of 2.5D objects that perfectly fit the existing objects. Based on our polynomial model on 2.5D resin printing, we developed the design interface of FusePrint, which allows users to design the printed shapes using physical objects as references, generates projection patterns, and notifies users when to place the objects in the resin during the printing process. Our workshops suggested that FusePrint is easy to learn and use, provides a greater level of interactivity, and could be useful for a wide range of applications domains including: mechanical fabrication, wearable accessory, toys, interactive systems, etc.
Research Area(s)
- 2.5D printing, 3D printing, Diy, Everyday artifacts, Fabrication, FusePrint, Stereolithography
Citation Format(s)
Fuseprint: A DIY 2.5D printing technique embracing everyday artifacts. / Zhu, Kening; Dancu, Alexandru; Zhao, Shengdong.
DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse. Association for Computing Machinery, Inc, 2016. p. 146-157.
DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse. Association for Computing Machinery, Inc, 2016. p. 146-157.
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review