From Manual to Automated to Digital : On Transmediality, Technological Specificity, and Playful Practice in Mahjong
Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review
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Detail(s)
Original language | English |
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Pages (from-to) | 639-659 |
Journal / Publication | Games and Culture |
Volume | 14 |
Issue number | 6 |
Online published | 30 Jul 2017 |
Publication status | Published - 1 Sept 2019 |
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Abstract
Through a case study of variations in the game of Mahjong differing from each other in terms of the extent of technological assistance involved, this article sheds light on questions of transmediality and technological specificity of games and play. It argues that while the variations in Mahjong can be described as sitting together in a family resemblance, the specificities of the technologies and the sociocultural contexts involved give rise to new kinds of playful practices that are not reducible to the “transmedial Mahjong” but whose understanding nevertheless necessitates knowledge of the rules and conventions of Mahjong. This not only casts critical light on how the “ludological” paradigm of game studies has defined its object of study but also prompts reconsideration of the role of technology when applying perspectives that emphasize the processual nature of games.
Research Area(s)
- Mahjong, transmediality, technology, play, China
Citation Format(s)
From Manual to Automated to Digital: On Transmediality, Technological Specificity, and Playful Practice in Mahjong. / Wirman, Hanna; Leino, Olli Tapio.
In: Games and Culture, Vol. 14, No. 6, 01.09.2019, p. 639-659.
In: Games and Culture, Vol. 14, No. 6, 01.09.2019, p. 639-659.
Research output: Journal Publications and Reviews › RGC 21 - Publication in refereed journal › peer-review