Abstract
This paper discusses the similarities and differences between participatory, interactive, and playable art. It suggests that computer games can provide novel perspectives on interactivity in interactive art. The paper also proposes that the implications of computer games to interactive art extend beyond whatever purpose and value computer games are perceived as having as products of popular culture.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney. |
| Publication status | Published - 5 Dec 2013 |
| Event | 19th International Symposium on Electronic Art, ISEA2013, Sydney. - , Australia Duration: 5 Dec 2013 → 5 Dec 2013 |
Conference
| Conference | 19th International Symposium on Electronic Art, ISEA2013, Sydney. |
|---|---|
| Place | Australia |
| Period | 5/12/13 → 5/12/13 |
Research Keywords
- Interactivity
- play
- games
- ludology
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