From Interactivity to Playability
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Title of host publication | Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney. |
Publication status | Published - 5 Dec 2013 |
Conference
Title | 19th International Symposium on Electronic Art, ISEA2013, Sydney. |
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Place | Australia |
Period | 5 December 2013 |
Link(s)
Permanent Link | https://scholars.cityu.edu.hk/en/publications/publication(23a953a0-3b0b-44bd-b167-4a15c552cf6d).html |
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Abstract
This paper discusses the similarities and differences between participatory, interactive, and playable art. It suggests that computer games can provide novel perspectives on interactivity in interactive art. The paper also proposes that the implications of computer games to interactive art extend beyond whatever purpose and value computer games are perceived as having as products of popular culture.
Research Area(s)
- Interactivity, play, games, ludology
Citation Format(s)
From Interactivity to Playability. / LEINO, Olli Tapio.
Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney.. 2013.
Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney.. 2013.
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review