Abstract
We describe a framework for a performance evaluation system for real-time rendering algorithms in Virtual Reality. The system embeds a numeric method to evaluate image quality and approaches to construct different types of VR tasks to conduct fair tests of real-time rendering algorithms. We test a real-time rendering algorithm with his framework. Experimental results show that the system supports broad tests of real-time rendering algorithms, and can form the basis for comparing their performance.
Original language | English |
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Title of host publication | ACM Symposium on Virtual Reality Software and Technology, Proceedings, VRST |
Publisher | Association for Computing Machinery |
Pages | 51-58 |
Publication status | Published - 1997 |
Externally published | Yes |
Event | Proceedings of the 1997 ACM Symposium on Virtual Reality Software and Technology, VRST - Lausanne, Switz Duration: 15 Sept 1997 → 17 Sept 1997 |
Conference
Conference | Proceedings of the 1997 ACM Symposium on Virtual Reality Software and Technology, VRST |
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City | Lausanne, Switz |
Period | 15/09/97 → 17/09/97 |