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Flow in Gaming: Literature Synthesis and Framework Development

Fiona Fui-Hoon Nah*, Brenda Eschenbrenner, Qing Zeng, Venkata Rajasekhar Telaprolu, Sepandar Sepehr

*Corresponding author for this work

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

Flow, a state of optimal experience where one is completely absorbed and immersed in an activity, is an important phenomenon for studying and designing games. In this article, we synthesise the literature on flow in gaming to discern existing research streams, and identify the antecedents, dimensions, and outcomes of flow which are then integrated into a framework. Based on the findings, we provide suggestions for game design elements that practitioners, such as game designers, may find useful for creating or inducing flow in gaming. We also discuss implications for research and practice as well as provide suggestions for future research.
Original languageEnglish
Pages (from-to)83-124
JournalInternational Journal of Information Systems and Management
Volume1
Issue number1/2
DOIs
Publication statusPublished - 2014
Externally publishedYes

Research Keywords

  • Flow
  • Gaming
  • Framework
  • Game design elements

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