First-Person Walkers: Understanding the Walker Experience through Four Design Themes

Alexander Muscat, William Goddard, Jonathan Duckworth, Jussi Holopainen

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

13 Citations (Scopus)

Abstract

The First-Person Walker genre is defined by minimal player interactions, a deliberate slow pacing of the game play, and ambiguous goals. These distinct characteristics of First-Person Walkers challenge how we may consider a digital game. As such, there is a gap in understanding the design attributes that contribute to the unique game experiences afforded by 'Walkers'. We conduct a player experience study of four Walker games, Gone Home, Dear Esther, Proteus, and The Stanley Parable. From our analysis we discuss four distinct design themes specific to the Walker game experience: 1) player interaction, 2) temporal space, 3) player focus, and 4) ambiguity. We consider how each of these themes can be used to enhance the design of First-Person Walker player experiences. © 2016 Authors. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author.
Original languageEnglish
Title of host publicationProceedings of the 1st Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016
PublisherDigital Games Research Association (DiGRA)
Publication statusPublished - 2016
Externally publishedYes
Event1st Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016 - Dundee, United Kingdom
Duration: 1 Aug 20166 Aug 2016
http://www.digra.org/digital-library/forums/13-digra-fdg2106/

Publication series

NameProceedings of the 1st Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016

Conference

Conference1st Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016
PlaceUnited Kingdom
CityDundee
Period1/08/166/08/16
Internet address

Bibliographical note

Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].

Research Keywords

  • First-Person Walker
  • Game Design
  • Game Mechanics
  • Virtual Environments

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