Abstract
The First-Person Walker genre is defined by minimal player interactions, a deliberate slow pacing of the game play, and ambiguous goals. These distinct characteristics of First-Person Walkers challenge how we may consider a digital game. As such, there is a gap in understanding the design attributes that contribute to the unique game experiences afforded by 'Walkers'. We conduct a player experience study of four Walker games, Gone Home, Dear Esther, Proteus, and The Stanley Parable. From our analysis we discuss four distinct design themes specific to the Walker game experience: 1) player interaction, 2) temporal space, 3) player focus, and 4) ambiguity. We consider how each of these themes can be used to enhance the design of First-Person Walker player experiences. © 2016 Authors. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author.
| Original language | English |
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| Title of host publication | Proceedings of the 1st Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016 |
| Publisher | Digital Games Research Association (DiGRA) |
| Publication status | Published - 2016 |
| Externally published | Yes |
| Event | 1st Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016 - Dundee, United Kingdom Duration: 1 Aug 2016 → 6 Aug 2016 http://www.digra.org/digital-library/forums/13-digra-fdg2106/ |
Publication series
| Name | Proceedings of the 1st Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016 |
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Conference
| Conference | 1st Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016 |
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| Place | United Kingdom |
| City | Dundee |
| Period | 1/08/16 → 6/08/16 |
| Internet address |
Bibliographical note
Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].Research Keywords
- First-Person Walker
- Game Design
- Game Mechanics
- Virtual Environments