FAST and REALISTIC RENDERING of DEFORMABLE VIRTUAL CHARACTERS USING IMPOSTOR and STENCIL BUFFER

S. K. Chow, K. L. Chan

    Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

    2 Citations (Scopus)

    Abstract

    Algorithms for rendering numerous virtual characters often achieve interactive frame rate by reducing the computation load. The major drawback of this approach is that the rendering quality is degraded. This project aims to develop a fast rendering scheme that can be used on realistic virtual human characters. We have made two contributions. Firstly, we have created a high quality human model and designed three basic deformation methods. The deformation of each body part is composed of the basic deformation methods. Our aim is to generate visually similar deformed and seamless character efficiently. Rendering of numerous characters at high frame rate can be maintained by using impostor. It is well known that impostor has the visibility problem. Secondly, to correct the visibility problem, we propose to incorporate the depth information to each character by using stencil buffer and bounding box. Our rendering scheme compares favorably, in terms of the frame rate and the rendering quality, with multi-layered impostor.
    Original languageEnglish
    Pages (from-to)599-624
    JournalInternational Journal of Image and Graphics
    Volume6
    Issue number4
    DOIs
    Publication statusPublished - 1 Oct 2006

    Bibliographical note

    Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].

    Research Keywords

    • Deformable virtual character
    • image-based rendering
    • impostor
    • stencil buffer
    • visibility

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