Failure to decrease the addictive use of information systems: An empirical investigation of smartphone game addiction

Kem Z.K. Zhang, Chongyang Chen, Sesia J. Zhao, Matthew K.O. Lee

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

4 Citations (Scopus)

Abstract

Anecdotal evidences indicate that information technology addiction has become prevalent over the globe, and can result in serious negative consequences. Despite the rising concerns over this issue, its theoretical understanding is still lacking in the mainstream information system literature. Drawing upon the social cognitive theory, this study attempts to reveal why users cannot decrease their addictive behavior of playing smartphone games. The social cognitive theory serves as a framework for interpreting the failure of decreased behavior with three-stage process: self-observation, self-judgment, and self-reaction. We build our research model by following this perspective and propose key drivers in each process to explicate why the decrease of addictive behavior fails. We plan to validate our model using a longitudinal survey design. We expect that this study can improve our limited understanding of information technology addiction. Possible implications for both theory and practice are discussed.
Original languageEnglish
Title of host publicationProceeding of the 20th Pacific Asia Conference on Information Systems (PACIS 2016)
PublisherPacific Asia Conference on Information Systems
ISBN (Print)9789860491029
Publication statusPublished - Jun 2016
Event20th Pacific Asia Conference on Information Systems (PACIS 2016) - Nice Prince Hotel, Chiayi, Taiwan, China
Duration: 27 Jun 20161 Jul 2016
http://www.pacis2016.org/
https://aisel.aisnet.org/pacis2016/

Conference

Conference20th Pacific Asia Conference on Information Systems (PACIS 2016)
Abbreviated titlePACIS 2016
PlaceTaiwan, China
CityChiayi
Period27/06/161/07/16
Internet address

Research Keywords

  • Information technology addiction
  • Self-regulation
  • Smartphone game addiction
  • Social cognitive theory

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