Abstract
Objective: The objective of this study is to identify, characterize, and explain the factors influencing young adults' preference for weight control using virtual reality exergames.
Methods: This qualitative study used semistructured interviews. In total, 4 focus group interviews were conducted with 23 young adults aged between 18 and 25 years. The qualitative data were analyzed using the Colaizzi phenomenological methodology.
Results: In total, 3 major factors were found to influence young adults’ preference for virtual reality exergames in weight control settings: individual factors, social or environmental factors, and expectations of virtual reality exergames. Individual factors included experience with previous weight control methods, previous experience with virtual reality, psychological status, attitudes toward personal BMI, preference for exercise type, and acceptance of virtual reality exergames. Social or environmental factors included social definitions of beauty, weather or public health events, and knowledge of virtual reality provided. Expectations of virtual reality exergames included cost of the device, the fun of virtual reality exergames, supervision, modality of virtual reality exergames, feedback after exercise, convenience to use, and weight loss effect.
Conclusions: Young adults take various factors into account when deciding whether to use virtual reality exergames for weight control. These factors can inform the development and further refinement of devices, guides, and policies related to virtual reality exergames for controlling weight.
© Yanya Chen, Lina Guan, Weixin Wu, Liang Ye, Yan He, Xiaofen Zheng, Sicun Li, Bingsheng Guan, Wai-kit Ming.
| Original language | English |
|---|---|
| Article number | e58422 |
| Journal | Journal of Medical Internet Research |
| Volume | 26 |
| DOIs | |
| Publication status | Published - 30 Dec 2024 |
Funding
This research was partially supported by SIRG-CityU Strategic Interdisciplinary Research (grant 7020093); the Basic and Applied Basic Research Project of Guangzhou Basic Research Program (2023A04J1918); the scientific research project of the Chinese medicine bureau in Guangdong province (20241064); and the University Youth Innovative Talent Project of Guangdong Province (2023KQNCX006).
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 3 Good Health and Well-being
Research Keywords
- virtual reality
- games
- weight control
- preferences
- young adults
- qualitative research
Publisher's Copyright Statement
- This full text is made available under CC-BY 4.0. https://creativecommons.org/licenses/by/4.0/
Fingerprint
Dive into the research topics of 'Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver