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Facilitating Amateur Esports Participation Among Mass Gamers: A Serious Leisure Perspective

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

The sustainable success of sports depends on a well-developed amateur participation base. The important role of amateur participation is transferring to esports, a professionalized form of organized video game competition. While esports has enjoyed considerable popularity, concerns about its viabilityare growing, as its revenue displays an increasingly slow growth and is small. Recently, amateur esports has been emerging to support esports sustainability, although little is known about mass gamers’ amateur esports participation. To understand the phenomenon and facilitate its development, adoptingthe serious leisure perspective and affordance theory, we investigate relationships between mass gamers’ video game engagement and their amateur esports participation. Specifically, two serious leisure-based gaming experiences influencing amateur esports participation are identified, enabling us to confirm two game affordances for developing both experiences. This study enriches our knowledge of amateur esports development by explaining how video game engagement facilitates amateur esports participation from a serious leisure perspective.
Original languageEnglish
Title of host publicationECIS 2023 Proceedings
Subtitle of host publicationECIS 2023 Research Papers
PublisherAssociation for Information Systems
Publication statusPublished - Jun 2023
EventThe 31st European Conference on Information Systems - Kristiansand, Norway
Duration: 11 Jun 202316 Jun 2023
https://ecis2023.no/

Conference

ConferenceThe 31st European Conference on Information Systems
Abbreviated titleECIS 2013
PlaceNorway
CityKristiansand
Period11/06/2316/06/23
Internet address

Bibliographical note

Research Unit(s) information for this publication is provided by the author(s) concerned.

Research Keywords

  • Amateur Esports
  • Mass Gamer
  • Serious Leisure Perspective
  • Game Affordance

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