Abstract
The sustainable success of sports depends on a well-developed amateur participation base. The important role of amateur participation is transferring to esports, a professionalized form of organized video game competition. While esports has enjoyed considerable popularity, concerns about its viabilityare growing, as its revenue displays an increasingly slow growth and is small. Recently, amateur esports has been emerging to support esports sustainability, although little is known about mass gamers’ amateur esports participation. To understand the phenomenon and facilitate its development, adoptingthe serious leisure perspective and affordance theory, we investigate relationships between mass gamers’ video game engagement and their amateur esports participation. Specifically, two serious leisure-based gaming experiences influencing amateur esports participation are identified, enabling us to confirm two game affordances for developing both experiences. This study enriches our knowledge of amateur esports development by explaining how video game engagement facilitates amateur esports participation from a serious leisure perspective.
| Original language | English |
|---|---|
| Title of host publication | ECIS 2023 Proceedings |
| Subtitle of host publication | ECIS 2023 Research Papers |
| Publisher | Association for Information Systems |
| Publication status | Published - Jun 2023 |
| Event | The 31st European Conference on Information Systems - Kristiansand, Norway Duration: 11 Jun 2023 → 16 Jun 2023 https://ecis2023.no/ |
Conference
| Conference | The 31st European Conference on Information Systems |
|---|---|
| Abbreviated title | ECIS 2013 |
| Place | Norway |
| City | Kristiansand |
| Period | 11/06/23 → 16/06/23 |
| Internet address |
Bibliographical note
Research Unit(s) information for this publication is provided by the author(s) concerned.Research Keywords
- Amateur Esports
- Mass Gamer
- Serious Leisure Perspective
- Game Affordance
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