Exploring the Perception of Co-Location Errors during Tool Interaction in Visuo-Haptic Augmented Reality

Ulrich Eck, Liem Hoang, Christian Sandor, Goshiro Yamamoto, Takafumi Taketomi, Hirokazu Kato, Hamid Laga

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

2 Citations (Scopus)

Abstract

Co-located haptic feedback in mixed and augmented reality environments can improve realism and user performance, but it also requires careful system design and calibration. In this poster, we determine the thresholds for perceiving co-location errors through two psychophysics experiments in a typical fine-motor manipulation task. In these experiments we simulate the two fundamental ways of implementing VHAR systems: first, attaching a real tool; second, augmenting a virtual tool. We determined the just-noticeable co-location errors for position and orientation in both experiments and found that users are significantly more sensitive to co-location errors with virtual tools. Our overall findings are useful for designing visuo-haptic augmented reality workspaces and calibration procedures.
Original languageEnglish
Title of host publication2016 IEEE Virtual Reality Conference (VR) - Proceedings
EditorsTobias Höllerer, Victoria Interrante, Anatole Lécuyer, Evan Suma
PublisherIEEE
Pages171-172
ISBN (Print)9781509008360
DOIs
Publication statusPublished - Mar 2016
Externally publishedYes
Event18th IEEE Conference on Virtual Reality (IEEE VR 2016) - Greenville, United States
Duration: 19 Mar 201623 Mar 2016
http://ieeevr.org/2016/

Publication series

NameProceedings - IEEE Virtual Reality
Volume2016-July
ISSN (Electronic)2375-5334

Conference

Conference18th IEEE Conference on Virtual Reality (IEEE VR 2016)
Abbreviated titleVR 2016
Country/TerritoryUnited States
CityGreenville
Period19/03/1623/03/16
Internet address

Research Keywords

  • augmented and virtual realities
  • H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems - Artificial, augmented, and virtual realities

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