Abstract
Co-located haptic feedback in mixed and augmented reality environments can improve realism and user performance, but it also requires careful system design and calibration. In this poster, we determine the thresholds for perceiving co-location errors through two psychophysics experiments in a typical fine-motor manipulation task. In these experiments we simulate the two fundamental ways of implementing VHAR systems: first, attaching a real tool; second, augmenting a virtual tool. We determined the just-noticeable co-location errors for position and orientation in both experiments and found that users are significantly more sensitive to co-location errors with virtual tools. Our overall findings are useful for designing visuo-haptic augmented reality workspaces and calibration procedures.
Original language | English |
---|---|
Title of host publication | 2016 IEEE Virtual Reality Conference (VR) - Proceedings |
Editors | Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, Evan Suma |
Publisher | IEEE |
Pages | 171-172 |
ISBN (Print) | 9781509008360 |
DOIs | |
Publication status | Published - Mar 2016 |
Externally published | Yes |
Event | 18th IEEE Conference on Virtual Reality (IEEE VR 2016) - Greenville, United States Duration: 19 Mar 2016 → 23 Mar 2016 http://ieeevr.org/2016/ |
Publication series
Name | Proceedings - IEEE Virtual Reality |
---|---|
Volume | 2016-July |
ISSN (Electronic) | 2375-5334 |
Conference
Conference | 18th IEEE Conference on Virtual Reality (IEEE VR 2016) |
---|---|
Abbreviated title | VR 2016 |
Country/Territory | United States |
City | Greenville |
Period | 19/03/16 → 23/03/16 |
Internet address |
Research Keywords
- augmented and virtual realities
- H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems - Artificial, augmented, and virtual realities