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Exploring the Impact of Size and Input Mechanism for Using Touch-Based 2D Input in VR

  • Jiafu Lv
  • , Sanxing Cao
  • , Qian He
  • , Shuting Chang
  • , Gaozhang Chen
  • , Hechuan Zhang
  • , Yining Liu
  • , Can Liu
  • , Teng Han
  • , Tianren Luo*
  • *Corresponding author for this work

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

Considering the lack of evaluation of the human factors of 2D touch input devices in VR, this paper explores the impact of touch device size and input mechanism on target selection performance from an ergonomic perspective. Through pilot experiments, two key factors, “touch device size” and “input mechanism,” were identified, and a VR interaction prototype based on smartphones and RGB-D fingertip tracking was constructed. In the formal experiment, we evaluated three sizes (3-inch, 5-inch, 7-inch) and three mechanisms (touch, release, lift-and-tap) across three representative tasks (target acquisition, teleportation navigation, text entry), measuring completion time, error rate, and NASA-TLX. Results demonstrated the 5-inch size paired with the release mechanism achieved the best tradeoff. Combined with Fitts’s law and the NTMR model, advantages in thumb comfort zone, C-D ratio matching and feedback rhythm were revealed. The study provided an empirical basis and engineering suggestions for 2D touch input in VR.

© 2026 Taylor & Francis Group, LLC
Original languageEnglish
Number of pages27
JournalInternational Journal of Human-Computer Interaction
Online published12 Jan 2026
DOIs
Publication statusOnline published - 12 Jan 2026

Funding

This work was supported by the Natural Science Foundation of China [Grant No. 62132010], the Key Project of the Institute of Software, Chinese Academy of Sciences [Grant No. ISCAS-ZD-202401] and National Natural Science Foundation of China- Young Scientists Fund [CityU 62202397].

Research Keywords

  • Virtual reality
  • ergonomics
  • 2D input

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