Abstract
Considering the lack of evaluation of the human factors of 2D touch input devices in VR, this paper explores the impact of touch device size and input mechanism on target selection performance from an ergonomic perspective. Through pilot experiments, two key factors, “touch device size” and “input mechanism,” were identified, and a VR interaction prototype based on smartphones and RGB-D fingertip tracking was constructed. In the formal experiment, we evaluated three sizes (3-inch, 5-inch, 7-inch) and three mechanisms (touch, release, lift-and-tap) across three representative tasks (target acquisition, teleportation navigation, text entry), measuring completion time, error rate, and NASA-TLX. Results demonstrated the 5-inch size paired with the release mechanism achieved the best tradeoff. Combined with Fitts’s law and the NTMR model, advantages in thumb comfort zone, C-D ratio matching and feedback rhythm were revealed. The study provided an empirical basis and engineering suggestions for 2D touch input in VR.
© 2026 Taylor & Francis Group, LLC
© 2026 Taylor & Francis Group, LLC
| Original language | English |
|---|---|
| Number of pages | 27 |
| Journal | International Journal of Human-Computer Interaction |
| Online published | 12 Jan 2026 |
| DOIs | |
| Publication status | Online published - 12 Jan 2026 |
Funding
This work was supported by the Natural Science Foundation of China [Grant No. 62132010], the Key Project of the Institute of Software, Chinese Academy of Sciences [Grant No. ISCAS-ZD-202401] and National Natural Science Foundation of China- Young Scientists Fund [CityU 62202397].
Research Keywords
- Virtual reality
- ergonomics
- 2D input
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