@inproceedings{34fa611cbf114abb9795e88fd5357d18,
title = "Exploring game ideas for stresslessness in the automotive domain",
abstract = "In this paper we report on the results of a series of ideation workshops with the goal to explore game designs that promote stresslessness and wellbeing in the automotive context. We present two parts that are particular interesting for further research. First, we provide an overview of our preliminary work on a catalog of design items for gameful stresslessness in the car. Second, we report on a selection of the game ideas created during the ideation workshops and discuss the findings regarding directions for further research.",
keywords = "In-Car Gaming, Prototyping, Stresslessness",
author = "Sven Krome and Walz, {Steffen P.} and Stefan Greuter and Jussi Holopainen and Ansgar Gerlicher and Markus Schleehauf",
note = "Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to
[email protected].; 10th Australian Conference on Interactive Entertainment, IE 2014 ; Conference date: 02-12-2014 Through 03-12-2014",
year = "2014",
month = dec,
day = "2",
doi = "10.1145/2677758.2677788",
language = "English",
isbn = "9781450327909",
volume = "02-03-December-2014",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
booktitle = "IE 2014 - Proceedings of the 10th Australian Conference on Interactive Entertainment: Fun and Games",
address = "United States",
}