Exploring game ideas for stresslessness in the automotive domain

Sven Krome, Steffen P. Walz, Stefan Greuter, Jussi Holopainen, Ansgar Gerlicher, Markus Schleehauf

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

6 Citations (Scopus)

Abstract

In this paper we report on the results of a series of ideation workshops with the goal to explore game designs that promote stresslessness and wellbeing in the automotive context. We present two parts that are particular interesting for further research. First, we provide an overview of our preliminary work on a catalog of design items for gameful stresslessness in the car. Second, we report on a selection of the game ideas created during the ideation workshops and discuss the findings regarding directions for further research.
Original languageEnglish
Title of host publicationIE 2014 - Proceedings of the 10th Australian Conference on Interactive Entertainment: Fun and Games
PublisherAssociation for Computing Machinery
Volume02-03-December-2014
ISBN (Print)9781450327909
DOIs
Publication statusPublished - 2 Dec 2014
Externally publishedYes
Event10th Australian Conference on Interactive Entertainment, IE 2014 - Newcastle, Australia
Duration: 2 Dec 20143 Dec 2014

Publication series

NameACM International Conference Proceeding Series
Volume02-03-December-2014

Conference

Conference10th Australian Conference on Interactive Entertainment, IE 2014
PlaceAustralia
CityNewcastle
Period2/12/143/12/14

Bibliographical note

Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].

Research Keywords

  • In-Car Gaming
  • Prototyping
  • Stresslessness

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