Abstract
Drawing upon Self-Categorization Theory, this study examines how avatar’s gender specific appearance and role influences women’s gender self-stereotypes. Lab experiment demonstrated that women who played avatars with feminine roles displayed higher level of gender self-stereotypes in terms of both self-reported measurement and Implicit Association Test. The main effect of avatar’s appearance was only found a small trend with the implicit measurement. The interaction effect was not found. The results were in line with the author’s previous survey study1. Theoretical and empirical implications were discussed.
| Original language | English |
|---|---|
| Publication status | Published - May 2019 |
| Event | 69th Annual International Communication Association Conference (ICA19): Communication Beyond Boundaries - Washington Hilton Hotel, Washington, United States Duration: 24 May 2019 → 28 May 2019 https://cdn.ymaws.com/www.icahdq.org/resource/resmgr/conference/2019/2019printprogram.pdf https://www.icahdq.org/page/2019Conference https://www.icahdq.org/general/custom.asp?page=2019Conference |
Conference
| Conference | 69th Annual International Communication Association Conference (ICA19) |
|---|---|
| Abbreviated title | ICA19 |
| Place | United States |
| City | Washington |
| Period | 24/05/19 → 28/05/19 |
| Internet address |
Fingerprint
Dive into the research topics of 'Experimental Evidence for the Effect of Avatar Appearance and Role on Gender Self-Stereotype in Gaming'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver