Abstract
Building on computer game studies, phenomenology, existentialism, and art history, I address the technological specificity of computer games as an expressive medium. Based on on Gadamer's notion of risk in gameplay, and, Sartre's duality of freedom and responsibility, I identify the 'gameplay condition', the player's responsibility for their freedom in the computer game. I argue that this can function as a baseline for an existential hermeneutics for computer games, rendering the possibility of failure, rather than for example fiction, gameness, or rules, as the origin of intersubjective significance in computer game play. I will situate computer games on the art-historical trajectory of interactive art, and note how computer games, as manifesting a gameplay condition, differ from interactive art in terms of the roles of the artist and the audience, and the artworks' ways of offering themselves for being performed upon and interpreted. This allows the expressive form of computer games to be described as distinct from that of interactive art. However, looking at contemporary 'art games', I observe how they fall back on interactive art by relying on conventions such as 'navigation' and 'exploration'. While this undoubtedly revivalist style is celebrated by some as 'poetic' and 'artistic', if not even 'innovative', it is nevertheless symptomatic of an unresolvable tension between between satisfying the player and satisfying the artist, a tension due to which 'art games' can always only address meaninglessness and futility as their themes. This enables me to conclude that 'art games' are tragic.
| Original language | English |
|---|---|
| Publication status | Presented - 12 Apr 2021 |
| Event | GameCult Talks: Meaning of Games Talks - Online / University of Jyvaskyla, Jyvaskyla, Finland Duration: 12 Apr 2021 → 12 Apr 2021 |
Seminar
| Seminar | GameCult Talks |
|---|---|
| Place | Finland |
| City | Jyvaskyla |
| Period | 12/04/21 → 12/04/21 |
Bibliographical note
Information for this record is supplemented by the author(s) concerned.Fingerprint
Dive into the research topics of 'Existential Hermeneutics and the Tragedy of the Art Game'. Together they form a unique fingerprint.Projects
- 1 Finished
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GRF: From Game Arcades to eSports Arenas: Understanding the Cultures of Competitive Computer Gaming in Hong Kong
LEINO, O. T. (Principal Investigator / Project Coordinator), KOW, Y. M. (Co-Investigator) & MOERING, S. M. (Co-Investigator)
1/01/19 → 30/12/21
Project: Research
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