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Exemplar-Based 3D Portrait Stylization

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

Exemplar-based portrait stylization is widely attractive and highly desired. Despite recent successes, it remains challenging, especially when considering both texture and geometric styles. In this paper, we present the first framework for one-shot 3D portrait style transfer, which can generate 3D face models with both the geometry exaggerated and the texture stylized while preserving the identity from the original content. It requires only one arbitrary style image instead of a large set of training examples for a particular style, provides geometry and texture outputs that are fully parameterized and disentangled, and enables further graphics applications with the 3D representations. The framework consists of two stages. In the first geometric style transfer stage, we use facial landmark translation to capture the coarse geometry style and guide the deformation of the dense 3D face geometry. In the second texture style transfer stage, we focus on performing style transfer on the canonical texture by adopting a differentiable renderer to optimize the texture in a multi-view framework. Experiments show that our method achieves robustly good results on different artistic styles and outperforms existing methods. We also demonstrate the advantages of our method via various 2D and 3D graphics applications. © 2021 IEEE.
Original languageEnglish
Pages (from-to)1371-1383
JournalIEEE Transactions on Visualization and Computer Graphics
Volume29
Issue number2
Online published24 Sept 2021
DOIs
Publication statusPublished - 1 Feb 2023

Research Keywords

  • 3D face modeling
  • artistic portrait
  • differentiable rendering
  • Faces
  • Geometry
  • Neural style transfer
  • Rendering (computer graphics)
  • Shape
  • Solid modeling
  • Strain
  • Three-dimensional displays

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