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Encouraging Individuals to Go Green by Gamification: An Empirical Study

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

The quality of the environment is the main concern of the current world. For the improvement of environmental quality, individuals are suggested to perform pro-environmental behaviors. Gamifying information systems to encourage their users to do so is an emerging phenomenon showing its potential for environmental conservation. Contributing to the environment in interesting ways is the main idea of gamification which helps the system attract users. However, maintaining active user engagement within such a gamified system is difficult. To understand the mechanism of users’ continuous intention to use gamified information system for environmental protection, this research based on the theories of goal framing and gamification affordance to explain what factors influence user’ continuance to use intention and what roles the gamification design takes in the user interaction with the system. This study contributes to knowledge of research and practice regarding gamified information systems for environmental protection.
Original languageEnglish
Title of host publicationPACIS 2019 Proceedings
EditorsDongming Xu, James Jiang, Hee-Woong Kim
PublisherAssociation for Information Systems
Publication statusPublished - Jul 2019
Event23rd Pacific Asia Conference on Information Systems (PACIS 2019): Secure ICT Platform for the 4th Industrial Revolution - Shaanxi Guesthouse, Xi'an, China
Duration: 8 Jul 201912 Jul 2019
http://www.pacis2019.org/
http://www.pacis2019.org/program/show.php?lang=en&id=356
https://aisel.aisnet.org/pacis2019/

Publication series

NameProceedings of the Pacific Asia Conference on Information Systems, PACIS

Conference

Conference23rd Pacific Asia Conference on Information Systems (PACIS 2019)
Abbreviated titlePACIS 2019
PlaceChina
CityXi'an
Period8/07/1912/07/19
Internet address

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 15 - Life on Land
    SDG 15 Life on Land

Research Keywords

  • Pro-environmental behaviors
  • gamified information systems
  • gamification affordance
  • goal framing theory

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