Abstract
The quality of the environment is the main concern of the current world. For the improvement of environmental quality, individuals are suggested to perform pro-environmental behaviors. Gamifying information systems to encourage their users to do so is an emerging phenomenon showing its potential for environmental conservation. Contributing to the environment in interesting ways is the main idea of gamification which helps the system attract users. However, maintaining active user engagement within such a gamified system is difficult. To understand the mechanism of users’ continuous intention to use gamified information system for environmental protection, this research based on the theories of goal framing and gamification affordance to explain what factors influence user’ continuance to use intention and what roles the gamification design takes in the user interaction with the system. This study contributes to knowledge of research and practice regarding gamified information systems for environmental protection.
| Original language | English |
|---|---|
| Title of host publication | PACIS 2019 Proceedings |
| Editors | Dongming Xu, James Jiang, Hee-Woong Kim |
| Publisher | Association for Information Systems |
| Publication status | Published - Jul 2019 |
| Event | 23rd Pacific Asia Conference on Information Systems (PACIS 2019): Secure ICT Platform for the 4th Industrial Revolution - Shaanxi Guesthouse, Xi'an, China Duration: 8 Jul 2019 → 12 Jul 2019 http://www.pacis2019.org/ http://www.pacis2019.org/program/show.php?lang=en&id=356 https://aisel.aisnet.org/pacis2019/ |
Publication series
| Name | Proceedings of the Pacific Asia Conference on Information Systems, PACIS |
|---|
Conference
| Conference | 23rd Pacific Asia Conference on Information Systems (PACIS 2019) |
|---|---|
| Abbreviated title | PACIS 2019 |
| Place | China |
| City | Xi'an |
| Period | 8/07/19 → 12/07/19 |
| Internet address |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 15 Life on Land
Research Keywords
- Pro-environmental behaviors
- gamified information systems
- gamification affordance
- goal framing theory
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