Abstract
The relationship between play, interactivity, and art, is ambiguous, to say the least. Furthermore, normative positions on how this relationship should be negotiated prevail. (e.g. Palmer 2008, Leino 2011, Kirkpatrick 2011) . Continuing the discussion started at “Playing the Non-Playful” panel at ISEA2011, this essay considers the existence of playable art as a fait accompli and explores empathy as overcoming the challenges these works pose for interpretation, analysis and critique.
| Original language | English |
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| Publication status | Published - 7 Jun 2013 |
| Event | ISEA2016 International Symposium for Electronic Art - Sydney, Australia Duration: 7 Jun 2013 → 16 Jul 2013 |
Conference
| Conference | ISEA2016 International Symposium for Electronic Art |
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| Place | Australia |
| City | Sydney |
| Period | 7/06/13 → 16/07/13 |
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