Emerging technologies and applications on interactive entertainments
Research output: Journal Publications and Reviews › RGC 22 - Publication in policy or professional journal
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Pages (from-to) | 107-114 |
Journal / Publication | Journal of Multimedia |
Volume | 6 |
Issue number | 2 |
Publication status | Published - 2011 |
Link(s)
Abstract
With the substantial development of digital technologies in multimedia, network communication and user interfaces, we are seeing an increasing number of applications of these technologies, in particular in the entertainment domain. They include computer gaming, elearning, high-definition and interactive TVs, and virtual environments. The development of these applications typically involves the integration of existing technologies as well as the development of new technologies. This Introduction summarizes latest interactive entertainment technologies and applications, and briefly highlights some potential research directions. It also introduces the seven papers that are accepted to the special issue. Hopefully, this will provide the readers some insights into future research topics in interactive entertainment technologies and applications. © 2011 ACADEMY PUBLISHER.
Citation Format(s)
Emerging technologies and applications on interactive entertainments. / Li, Frederick W.B.; Lau, Rynson W.H.
In: Journal of Multimedia, Vol. 6, No. 2, 2011, p. 107-114.
In: Journal of Multimedia, Vol. 6, No. 2, 2011, p. 107-114.
Research output: Journal Publications and Reviews › RGC 22 - Publication in policy or professional journal