Dynamic sound rendering based on ray-caching

Ken Chan, Rynson W. H. Lau, Jianmin Zhao

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Dynamic sound rendering is attracting a lot of attention in recent years due to its applications in computer games and architecture simulation. Although physical based methods can produce realistic outputs, they typically involve recursive tracing of sound rays, which may be computationally too expensive for interactive dynamic environments. In this paper, we propose a ray caching method that exploits ray coherence to accelerate the ray-tracing process. The proposed method is tailored for interactive sound rendering based on two approximation techniques: spatial and angular approximation. The ray cache supports intra-frame, inter-frame and inter-observer sharing of rays. We show the performance of the new method through a number of experiments. © Springer-Verlag Berlin Heidelberg 2007.
Original languageEnglish
Title of host publicationAdvances in Multimedia Information Processing - PCM 2007
Subtitle of host publication8th Pacific Rim Conference on Multimedia, Proceedings
PublisherSpringer Verlag
Pages336-346
Volume4810 LNCS
ISBN (Print)9783540772545
Publication statusPublished - 2007
Event8th Pacific-Rim Conference on Multimedia (PCM 2007) - City University of Hong Kong, Hong Kong
Duration: 11 Dec 200714 Dec 2007

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4810 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference8th Pacific-Rim Conference on Multimedia (PCM 2007)
Country/TerritoryHong Kong
Period11/12/0714/12/07

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