Skip to main navigation Skip to search Skip to main content

Dynamic Eye Convergence for Head-mounted Displays Improves User Performance in Virtual Environments

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immersive systems that employ head-mounted displays these tasks could be quite challenging, due to lack of convergence of virtual cameras. We present a mechanism that dynamically converges left and right cameras on target objects in VE. This mechanism simulates the natural process that takes place in real life automatically. As a result, the rendering system maintains optimal conditions for stereoscopic viewing of target objects at varying depths, in real time. Building on our previous work, which introduced the eye convergence algorithm [Sherstyuk and State 2010], we developed a Virtual Reality (VR) system and conducted an experimental study on effects of eye convergence in immersive VE. This paper gives the full description of the system, the study design and a detailed analysis of the results obtained.
Original languageEnglish
Title of host publicationProceedings - I3D 2012: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Pages23-30
DOIs
Publication statusPublished - Mar 2012
Externally publishedYes
Event16th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2012) - Costa Mesa, United States
Duration: 9 Mar 201211 Mar 2012

Publication series

NameProceedings - I3D : ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

Conference

Conference16th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2012)
PlaceUnited States
CityCosta Mesa
Period9/03/1211/03/12

Research Keywords

  • hand-eye coordination
  • stereoscopic vision

Fingerprint

Dive into the research topics of 'Dynamic Eye Convergence for Head-mounted Displays Improves User Performance in Virtual Environments'. Together they form a unique fingerprint.

Cite this