Projects per year
Abstract
Animating various character drawings is an engaging visual content creation task. Given a single character drawing, existing animation methods are limited to flat 2D motions and thus lack 3D effects. An alternative solution is to reconstruct a 3D model from a character drawing as a proxy and then retarget 3D motion data onto it. However, the existing image-to-3D methods could not work well for amateur character drawings in terms of appearance and geometry. We observe the contour lines, commonly existing in character drawings, would introduce significant ambiguity in texture synthesis due to their view-dependence. Additionally, thin regions represented by single-line contours are difficult to reconstruct (e.g., slim limbs of a stick figure) due to their delicate structures. To address these issues, we propose a novel system, DrawingSpinUp, to produce plausible 3D animations and breathe life into character drawings, allowing them to freely spin up, leap, and even perform a hip-hop dance. For appearance improvement, we adopt a removal-then-restoration strategy to first remove the view-dependent contour lines and then render them back after retargeting the reconstructed character. For geometry refinement, we develop a skeleton-based thinning deformation algorithm to refine the slim structures represented by the single-line contours. The experimental evaluations and a perceptual user study show that our proposed method outperforms the existing 2D and 3D animation methods and generates high-quality 3D animations from a single character drawing. Please refer to our project page (https://lordliang.github.io/DrawingSpinUp) for the code and generated animations. © 2024 Copyright held by the owner/author(s).
| Original language | English |
|---|---|
| Title of host publication | Proceedings - SIGGRAPH Asia 2024 Conference Papers |
| Publisher | Association for Computing Machinery |
| ISBN (Print) | 9798400711312 |
| DOIs | |
| Publication status | Published - 3 Dec 2024 |
| Event | 17th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH Asia 2024) - Tokyo, Japan Duration: 3 Dec 2024 → 6 Dec 2024 https://asia.siggraph.org/2024/ |
Publication series
| Name | Proceedings - SIGGRAPH Asia Conference Papers, SA |
|---|
Conference
| Conference | 17th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH Asia 2024) |
|---|---|
| Abbreviated title | SA '24 |
| Place | Japan |
| City | Tokyo |
| Period | 3/12/24 → 6/12/24 |
| Internet address |
Funding
We thank the anonymous reviewers for their constructive comments and suggestions, which greatly enhanced the quality of this work. Additionally, we appreciate the participants who took the time to engage in the user study. This research was supported by a startup fund by the Hong Kong University of Science and Technology (Project No. R9913) and the Chow Sang Sang Group Research Fund (Project No. 9229119).
Research Keywords
- 3D Animation
- Character Drawing
- Nonphotorealistic Rendering
- Style Transfer
RGC Funding Information
- RGC-funded
Fingerprint
Dive into the research topics of 'DrawingSpinUp: 3D Animation from Single Character Drawings'. Together they form a unique fingerprint.Projects
- 1 Finished
-
DON_RMG: Deep Full-body Human Image Generation with Disentangled Geometry and Appearance Control - RMGS
LAM, M. L. (Principal Investigator / Project Coordinator) & FU, H. (Co-Investigator)
1/05/23 → 24/11/25
Project: Research